→ Seth Thompson

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Seth Thompson is an artist, designer, and software engineer based in New Haven, CT.

  • Yale School of Architecture, M.Arch I
  • previously Google, Product Manager

Selected projects focus on navigating contemporary image culture by developing custom ways to sort, search, and display large collections of text and images.

→ Perspecta 51: Medium

October 2018

WebsiteWebGL

Website de­sign and de­vel­op­ment for the dig­i­tal ver­sion of Perspecta 51: Medium, The Yale Architectural Journal. Special at­ten­tion was paid to the page tran­si­tions and vi­sual con­sis­tency be­tween site UI and orig­i­nal book de­sign. Pages are full-bleed no mat­ter the screen size.

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→ And Or Forever

September 2018

Website

Website de­vel­op­ment for And Or Forever’s new port­fo­lio. The stu­dio needed to re­place their pre­vi­ous site with a more flex­i­ble de­sign to ac­co­mo­date pho­tos, videos, and ren­ders of store­fronts, in­stal­la­tions, dig­i­tal cam­paigns, per­for­mance art, and shows. The site in­cludes a stripped down mo­bile ver­sion and a fullscreen gallery.

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→ Yale Building Project 2018

April 2018

Website

Website de­sign and de­vel­op­ment for the Yale School of Architecture. The site was de­signed to show­case stu­dent work and fea­ture a time­line of the con­struc­tion process of the 2018 house. Rather than fo­cus­ing on a sin­gle im­age of the fi­nal pro­ject, the web­site at­tempts to high­light the en­tirety of the de­sign and con­struc­tion process.

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→ Orby

August – October 2017

WebsiteWebGLInstallation

Lead de­vel­op­ment of re­al­time WebGL video wall and mo­bile web app for Olive Young. Shown at KCON 2017 in Los Angeles, CA and at Olive Young’s flag­ship store in Seoul, KR. Visitors were able to paint an Orby” sphere on their phone and see changes ap­pear in re­al­time on the video wall.

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→ Readrc

April 2017 – present

WebsiteTool

In progress Node.js tool to cre­ate on­line con­tent di­gests for picky read­ers. Readrc al­lows users to cre­ate their own al­go­rithms to cu­rate on­line con­tent and share it with oth­ers on the P2P web with Dat and Beaker Browser.

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→ Modern Love

September 2017 – September 2018

PosterRendering

Poster se­ries and 3D ren­der­ings for the Modern Love dance party in New Haven, CT.

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→ New Work

July 2017

Tool

Node.js tool to au­to­mat­i­cally check artists’ web­sites for new work. This tool al­lows users to fol­low artists while es­chew­ing Tumblr and other 3rd party feeds. This process gives con­trol back to the artist and al­lows them to dis­play work with con­text and orig­i­nal­ity on a plat­form they con­trol (their own web­site).

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→ Live Translation

April 2018

Website

Website de­vel­op­ment for a pre­sen­ta­tion of Guillaume Boucher’s pho­tog­ra­phy and graphic de­sign. Guillaume wanted a web­site that would trans­late French speech live into English sub­ti­tles. Developed with the Web Speech API and Google Translate.

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→ Portrait of Beau Gabriel

July 2017 – June 2018

PaintingRendering

Oil paint­ing, photo, and ren­der­ing of Beau Gabriel in his Paris apart­ment. The 3D ren­der­ing is a dig­i­tal re­con­struc­tion of the aprart­ment one year later, from mem­ory–an at­tempt to use a high fi­delity medium to sketch out a mem­ory of a place and time.

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→ Soft Pixels

May 2018

Rendering

Experimental im­age se­ries of 3D ren­der­ings with in­ten­tion­ally low fi­delity. These im­ages are cre­ated by low­er­ing the num­ber of sam­ples used by a phys­i­cally cor­rect, un­bi­ased path­trac­ing ren­derer.

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